EventCfg = {}
--引擎事件
EventCfg.onTest = "onTest" --测试数据
EventCfg.onStartUp = "onStartUp" --m2启动
EventCfg.onNewHuman = "onNewHuman" --新角色第一次登录 (参数:actor)
EventCfg.onLogin = "onLogin" --登录 (参数:actor)
EventCfg.onLoginAttr = "onLoginAttr" --登录附加属性 (参数:actor, 登录属性数据)
EventCfg.onOtherAttr = "onOtherAttr" --登录附加属性 (参数:actor, 登录属性数据)
EventCfg.onLoginEnd = "onLoginEnd" --登录完成 (参数:actor, 登录同步数据)
EventCfg.onKFLogin = "onKFLogin" --跨服登陆触发
EventCfg.onKuaFuEnd = "onKuaFuEnd" --跨服回本服触发
EventCfg.onKillMon = "onKillMon" --任意地图杀怪 (参数:actor, 死亡怪物对象, 死亡怪物idx)
EventCfg.onkillplay = "onkillplay" --任意地图杀人
EventCfg.onkillplayQiYu = "onkillplayQiYu" --杀人奇遇触发
EventCfg.onPlaydie = "onPlaydie" --死亡触发
EventCfg.onPlaydieQiYu = "onPlaydieQiYu" --死亡奇遇触发
EventCfg.onNextDie = "onNextDie" --复活前触发
EventCfg.onPlayLevelUp = "onPlayLevelUp" --玩家升级 (参数:actor, 当前等级, 之前等级)
EventCfg.onTakeOnEx = "onTakeOnEx" --穿装备goPlayerVar
EventCfg.onTakeOffEx = "onTakeOffEx" --脱装备
EventCfg.onPickUpItemfrontex = "onPickUpItemfrontex" --拾取道具前触发
EventCfg.onGuildAddMemberAfter = "onGuildAddMemberAfter" --行会添加成员后触发
EventCfg.onCloseGuild = "onCloseGuild" --解散行会
EventCfg.onLoadGuild = "onLoadGuild" --创建行会
EventCfg.onGuilddelMember = "onGuilddelMember" --退出行会时触发
EventCfg.onMondropItemex = "onMondropItemex" --怪物爆出装备触发
EventCfg.onAttackDamageBB = "onAttackDamageBB" --宝宝攻击前触发
EventCfg.onPlayItemExpired = "onPlayItemExpired" --玩家限时装备到期触发
EventCfg.Myonlookhuminfo = "Myonlookhuminfo" --查看装备触发--自己
EventCfg.Tgtonlookhuminfo = "Tgtonlookhuminfo" --查看装备触发--他人
EventCfg.onCheckDropUseItems = "onCheckDropUseItems" --死亡掉装备前触发
EventCfg.ReliveCountdown_1 = "ReliveCountdown_1" --复活倒计时 (每秒执行1次) 定时器 101
EventCfg.ReliveCountdown_2 = "ReliveCountdown_2" --复活倒计时 (每秒执行1次) 定时器 102
EventCfg.ReliveCountdown_3 = "ReliveCountdown_3" --复活倒计时 (每秒执行1次) 定时器 103
EventCfg.onTakeOn0 = "ontakeon0" --衣服位置----穿 (复活装备)
EventCfg.onTakeOff0 = "onTakeOff0" --衣服位置----脱 (复活装备)
EventCfg.onTakeOn9 = "onTakeOn9" --毒符位置----穿 (复活装备)
EventCfg.onTakeOff9 = "onTakeOff9" --毒符位置----脱 (复活装备)
EventCfg.LongZhiXinUp = "LongZhiXinUp" --龙之心升级
EventCfg.onTakeOn11 = "onTakeOn11" --毒符位置----穿 (复活装备)
EventCfg.onTakeOff11 = "onTakeOff11" --毒符位置----脱 (复活装备)
EventCfg.onTakeOn40 = "onTakeOn40" --首饰盒位置11----穿 (龙族雕石)
EventCfg.onTakeOff40 = "onTakeOff40" --首饰盒位置11----脱 (龙族雕石)
EventCfg.onTakeOn72 = "onTakeOn72" --首饰盒位置72----穿
EventCfg.onTakeOff72 = "onTakeOff72" --首饰盒位置72----脱
EventCfg.onTakeOn14 = "onTakeOn14" --穿疾风刻印
EventCfg.onTakeOff14 = "onTakeOff14" --脱疾风刻印
EventCfg.onTakeOn21 = "onTakeOn21" --穿时装头盔
EventCfg.onTakeOff21 = "onTakeOff21" --脱时装头盔
EventCfg.onTakeOn43 = "onTakeOn43" --法宝穿戴后
EventCfg.onBuffChange = "onBuffChange" --Buff触发
EventCfg.onAddBag = "onAddBag" --物品进背包
EventCfg.onExitGame = "onExitGame" --小退或大退游戏
EventCfg.onTriggerChat = "onTriggerChat" --聊天栏输入信息
EventCfg.onClicknpc = "onClicknpc" --点击某NPC
EventCfg.onRechargeBefore = "onRechargeBefore" --充值前触发,修改实充用(参数:actor, 充值rmb金额, 产品ID(保留), 货币ID)
EventCfg.onRecharge = "onRecharge" --充值 (参数:actor, 充值rmb金额, 产品ID(保留), 货币ID)
EventCfg.onVirtualRecharge = "onVirtualRecharge" --虚拟充值 (参数:actor, 充值rmb金额, 产品ID(保留), 货币ID)
EventCfg.goEnterMap = "goEnterMap" --进入地图
EventCfg.goSwitchMap = "goSwitchMap" --切换地图
EventCfg.goLeaveMap = "goLeaveMap" --离开地图
EventCfg.onMove = "onMove" --移动触发 (参数:actor, 0跑/1走)
EventCfg.onBeginMagic = "onBeginMagic" --使用技能触发
EventCfg.onProHarm = "onProHarm" --玩家受到伤害触发 (参数:actor, 伤害值)
EventCfg.onAttackDamage = "onAttackDamage" --攻击前触发
EventCfg.onAttackDamagePlayer = "onAttackDamagePlayer" --攻击前人物
EventCfg.onAttackDamageMonster = "onAttackDamageMonster" --攻击前怪物
EventCfg.onAttack = "onAttack" --攻击触发
EventCfg.onAttackPlayer = "onAttackPlayer" --攻击人物触发触发
EventCfg.onAttackMonster = "onAttackMonster" --攻击怪物触发
EventCfg.onStruck = "onStruck" --被物理攻击触发
EventCfg.onStruckPlayer = "onStruckPlayer" --被人物攻击触发
EventCfg.onStruckMonster = "onStruckMonster" --被怪物攻击触发
EventCfg.onStruckDamage = "onStruckDamage" --被物理攻击前触发
EventCfg.onStruckDamagePlayer = "onStruckDamagePlayer" --被人物攻击前触发
EventCfg.onStruckDamageMonster = "onStruckDamageMonster" --被怪物攻击前触发
EventCfg.onEnterGroup = "onEnterGroup" --进入队伍触发
EventCfg.onLeaveGroup = "onLeaveGroup" --离开队伍触发
EventCfg.onSendAbility = "onSendAbility" --属性改变触发
EventCfg.onAddSkillPower = "onAddSkillPower" --增加技能威力
EventCfg.goBill = "goBill" --充值相关(月卡功能用来扣除灵符并阻止累计充值)
EventCfg.onBagChange = "onBagChange" --背包格子数发送变化
EventCfg.onRevive = "onRevive" --复活触发
EventCfg.onRecycling = "onRecycling" --回收触发
EventCfg.onTakeOnNecklace = "onTakeOnNecklace" --穿项链前触发
EventCfg.onTakeOffNecklace = "onTakeOffNecklace" --脱项链前触发
EventCfg.onTakeOnWeapon = "onTakeOnWeapon" --穿武器前触发
EventCfg.onTakeOffWeapon = "onTakeOffWeapon" --脱武器前触发
EventCfg.onTakeOnDress = "onTakeOnDress" --穿衣服前触发
EventCfg.onTakeOffDress = "onTakeOffDress" --脱衣服前触发
EventCfg.onGroupItemOnEx = "onGroupItemOnEx" --穿套装触发
EventCfg.onGroupItemOffEx = "onGroupItemOffEx" --脱套装触发
EventCfg.onShowFashion = "onShowFashion" --时装外显触发
EventCfg.onNotShowFashion = "onNotShowFashion" --取消时装外显触发
--任务
EventCfg.onPickTask = "onPickTask" --接取任务触发
EventCfg.onClickNewTask = "onClickNewTask" --点击任务触发
EventCfg.onChangeTask = "onChangeTask" --刷新任务触发
EventCfg.onCompleteTask = "onCompleteTask" --完成任务触发
EventCfg.onDeleteTask = "onDeleteTask" --删除任务触发
EventCfg.onCollectTask = "onCollectTask" --采集触发
EventCfg.onBeforerOute = "onBeforerOute" --进入连接点(跳转点)前触发
--游戏事件
EventCfg.goPlayerVar = "goPlayerVar" --声明个人变量 (参数:actor)
EventCfg.goZSLevelChange = "goZSLevelChange" --转生等级发生变化 (参数:actor, 当前转生等级, 之前的转生等级)
EventCfg.goBeforedawn = "goBeforedawn" --机器人脚本每日凌晨触发 (参数:actor, 凌晨同步数据)
EventCfg.roBeforedawn = "roBeforedawn" --机器人脚本每日凌晨触发 (已开服天数)
EventCfg.goDailyUpdate = "goDailyUpdate" --每日更新(凌晨或每日第一次登录)(参数:actor, 是否每日第一次登录, 同步数据)
EventCfg.goCheckModule = "goCheckModule" --检查是否有模块达到开启要求
EventCfg.goOpenModule = "goOpenModule" --某模块达到开启要求(参数:actor, 模块ID)
EventCfg.goSetGem = "goSetGem" --镶嵌宝石(参数:actor)
EventCfg.goBaoWu = "goBaoWu" --宝物升级(参数:actor)
EventCfg.goNiTian = "goNiTian" --逆天改命升级(参数:actor)
EventCfg.goShenShou = "goShenShou" --神兽升级(参数:actor)
EventCfg.goKuangBao = "goKuangBao" --开启狂暴(参数:actor)
EventCfg.goPickUpItemEx = "goPickUpItemEx" --拾取物品后触发(参数:actor, item,--等待支持num)
EventCfg.goDropItemEx = "goDropItemEx" --扔掉任意物品后触发
EventCfg.goCastlewarend = "goCastlewarend" --攻城结束时触发
EventCfg.gocastlewarstart = "gocastlewarstart" --攻城开始时触发
EventCfg.gocastlewaring = "gocastlewaring" --攻城中触发
EventCfg.gomapeventwalk = "gomapeventwalk" --沙巴克进皇宫走步触发
EventCfg.goGuild = "goGuild" --加入行会
EventCfg.goActivityState = "goActivityState" --活动开启或关闭展示红点(参数 活动idx,活动state)
EventCfg.goActivityMap = "goActivityMap" --进入活动地图触发(清除任务栏的信息)
EventCfg.goBackMap = "goBackMap" --离开活动地图触发(刷新任务栏的信息)
EventCfg.onCreateGuiGuTaskBar = "onCreateGuiGuTaskBar" --创建鬼谷副本中的任务栏的信息
EventCfg.onClearGuiGuTaskBar = "onClearGuiGuTaskBar" --清除鬼谷副本中的任务栏的信息
EventCfg.onUpdataGuiGuTaskBar = "onUpdataGuiGuTaskBar" --刷新鬼谷副本中的任务栏的信息
EventCfg.goVIPlvelup = "goVIPlvelup" --升级vip时触发触发(参数:1actor, 2viplevel)
EventCfg.goADDFashion = "goADDFashion" --添加上自定义时装触发
EventCfg.goRongHe = "goRongHe" --装备融合(参数:actor)
EventCfg.goJinJie = "goJinJie" --装备进阶(参数:actor)
EventCfg.goJHMW = "goJHMW" --江湖名望/vip进阶(参数:actor)
EventCfg.goHecheng1 = "goHecheng1" --复活合成
EventCfg.goHecheng2 = "goHecheng2" --麻痹合成
EventCfg.goQuickAccess = "goQuickAccess" --打开材料引导面板(itemidx)
EventCfg.goItemZXBX = "goItemZXBX" --打开宝箱选择面板(itemidx)
EventCfg.onLoserCar = "onLoserCar" --丢失镖车触发
EventCfg.onCarDie = "onCarDie" --镖车死亡触发
EventCfg.onSlaveDamage = "onSlaveDamage" --镖车被攻击触发
EventCfg.onSelfKillSlave = "onSelfKillSlave" --宝宝死亡触发
EventCfg.onProTakeOn = "onProTakeOn" --穿装备触发/添加隐藏属性用
EventCfg.onProTakeOff = "onProTakeOff" --脱装备触发/删除隐藏属性用
EventCfg.onProEquipDel = "onProEquipDel" --合成时有销毁道具时触发/重置隐藏属性用
--其他技能
EventCfg["使用寂灭归墟"] = "使用寂灭归墟" --使用寂灭归墟触发
EventCfg["使用十步一杀"] = "使用十步一杀" --使用十步一杀
EventCfg["使用野蛮对人"] = "使用野蛮对人" --使用野蛮对人
EventCfg["使用燃烧法则"] = "使用燃烧法则" --使用燃烧法则
EventCfg["使用技能通用派发"] = "使用技能通用派发" --使用技能通用派发
-------------------------活动相关begin----------------------------------------------------
---活动定时器
EventCfg.gameEventTimer = "gameEventTimer" --游戏活动计时
---天选之人
EventCfg.goTXGetNumber = "goTXGetNumber" --首充的获取号码
EventCfg.goTXTiming = "goTXTiming" --计时 用于计算下一轮的时间
EventCfg.goTXSendTongZhi = "goTXSendTongZhi" --首充的获取号码
EventCfg.goTXreward = "goTXreward" --发放奖励
---福星棋盘
EventCfg.onFXQPSendTongZhi = "onFXQPSendTongZhi" --发送开启通知
EventCfg.onFXQPStart = "onFXQPStart" --活动开始
EventCfg.onFXQPResreshBoss = "onFXQPResreshBoss" --开始刷boss
EventCfg.onFXQPEnd = "onFXQPEnd" --活动结束
EventCfg.onFXQPReward = "onFXQPReward" --福星棋盘每两秒奖励
--全民划水开始
EventCfg.onQMHSSendTongZhi = "onQMHSSendTongZhi" --全民划水开始
EventCfg.onQMHSStart = "onQMHSStart" --全民划水开始
EventCfg.onQMHSEnd = "onQMHSEnd" --全民划水结束
EventCfg.onQMHTimer = "onQMHTimer" --定时器
--激情泡点
EventCfg.onJQPDTongZhi = "onJQPDTongZhi" --激情泡点通知
EventCfg.onJQPDStart = "onJQPDStart" --激情泡点开始
EventCfg.onJQPDEnd = "onJQPDEnd" --激情泡点结束
EventCfg.onJQPDimer = "onJQPDimer" --激情泡点定时器
--摸鱼之王
EventCfg.onMYZWimer = "onMYZWimer" --摸鱼之王定时器
EventCfg.onMYZWTongZhi = "onMYZWTongZhi" --摸鱼之王通知
EventCfg.onMYZWStart = "onMYZWStart" --摸鱼之王开始
EventCfg.onMYZWEnd = "onMYZWEnd" --摸鱼之王结束
EventCfg.onXianWangBaoZangStart = "onXianWangBaoZangStart" --仙王宝藏开始
EventCfg.onXianWangBaoZangEnd = "onXianWangBaoZangEnd" --仙王宝藏结束
EventCfg.onYiJieLieChangStart = "onYiJieLieChangStart" --异界猎场开始
EventCfg.onYiJieLieChangEnd = "onYiJieLieChangEnd" --异界猎场结束
EventCfg.onNiuMaKuangGongStart = "onNiuMaKuangGongStart" --牛马旷工开始
EventCfg.onNiuMaKuangGongEnd = "onNiuMaKuangGongEnd" --牛马旷工结束
EventCfg.onYiJieMiChengStart = "onYiJieMiChengStart" --异界迷城开始
EventCfg.onYiJieMiChengEnd = "onYiJieMiChengEnd" --异界迷城结束
--双节活动
EventCfg.onShuangJieHuoDongStart = "onShuangJieHuoDongStart" --双节活动开始
EventCfg.onShuangJieHuoDongEnd = "onShuangJieHuoDongEnd" --双节活动结束
EventCfg.onKuangHuanXiaoZhenShuaGuai = "onKuangHuanXiaoZhenShuaGuai" --狂欢小镇刷怪
---------------------------------跨服活动------------------------------------------
---跨服战将夺旗---------------
EventCfg.onKFZhanJiangDuoQiStart = "onKFZhanJiangDuoQiStart" --跨服战将夺旗开始
EventCfg.onKFZhanJiangDuoQiEnd = "onKFZhanJiangDuoQiEnd" --跨服战将夺旗结束
EventCfg.onKFZhanJiangDuoQi = "onKFZhanJiangDuoQi" --跨服战将夺旗
EventCfg.onKFZhanJiangDuoQiEnter = "onKFZhanJiangDuoQiEnter" --跨服战将进入
EventCfg.onKFZhanJiangDuoQiLeaveMap = "onKFZhanJiangDuoQiLeaveMap" --跨服斩将夺旗离开地图
EventCfg.onKFZhanJiangDuoQiRlive = "onKFZhanJiangDuoQiRlive" --跨服战将夺旗复活
EventCfg.onKFZhanJiangDuoQiSync = "onKFZhanJiangDuoQiSync" --跨服战将夺旗每秒定时器
EventCfg.onKFZhanJiangDuoQiShowMap = "onKFZhanJiangDuoQiShowMap" --跨服战将夺旗同步小地图数据
EventCfg.onKFZhanJiangDuoQiGetRankData = "onKFZhanJiangDuoQiGetRankData" --跨服战将夺旗获取排行数据
EventCfg.onKFZhanJiangDuoQiGetHonorData = "onKFZhanJiangDuoQiGetHonorData" --获取荣誉数据
EventCfg.onKFZhanJiangDuoQiLingQu = "onKFZhanJiangDuoQiLingQu" --领取奖励
EventCfg.onKFZhanJiangDuoSendReward = "onKFZhanJiangDuoSendReward" --发送邮件奖励
---跨服天下第一------
EventCfg.onKFTianXiaDiYiStart = "onKFTianXiaDiYiStart" --跨服天下第一开始
EventCfg.onKFTianXiaDiYiEnd = "onKFTianXiaDiYiEnd" --跨服天下第一结束
EventCfg.onKFTianXiaDiYiEnter = "onKFTianXiaDiYiEnter" --跨服天下第一进入
EventCfg.onKFTianXiaDiYiSync = "onKFTianXiaDiYiSync" --跨服天下第一同步消息
EventCfg.onKFTianXiaDiYiPanelSync = "onKFTianXiaDiYiPanelSync" --跨服天下第一主面板同步数据
EventCfg.onKFTianXiaDiYiLingQu = "onKFTianXiaDiYiLingQu" --跨服天下第一领取奖励
EventCfg.onKFTianXiaDiYiLingQuBenFu = "onKFTianXiaDiYiLingQuBenFu" --跨服天下第一到本服领取奖励
---跨服战神榜------
EventCfg.onKuaFuZhanShenBangToKuaFu = "onKuaFuZhanShenBangToKuaFu" --本服到跨服执行
EventCfg.onKuaFuZhanShenBangToBenFu = "onKuaFuZhanShenBangToBenFu" --跨服到本服执行
EventCfg.onKuaFuZhanShenBangSyncResponse = "onKuaFuZhanShenBangSyncResponse" --请求同步一次数据
--跨服富甲天下---
EventCfg.onFuJiaTianXiaToKuaFu = "onFuJiaTianXiaToKuaFu" --本服到跨服执行
EventCfg.onFuJiaTianXiaToBenFu = "onFuJiaTianXiaToBenFu" --跨服到本服执行
EventCfg.onFuJiaTianXiaSyncResponse = "onFuJiaTianXiaSyncResponse" --请求同步一次数据
--神魂炼狱---
EventCfg.onShenHunLianYuKuaFu = "onShenHunLianYuKuaFu" --本服到跨服执行
EventCfg.onShenHunLianYuKuaFuEnter = "onShenHunLianYuKuaFuEnter" --下地图
--龙骸遗迹
EventCfg.onLongHaiYiJiEnter = "onLongHaiYiJiEnter" --到跨服执行下地图
EventCfg.onLongHaiYiJiSync = "onLongHaiYiJiSync" --到跨服执行同步数据
--装备buff 跨服到本服执行脚本
EventCfg.onKTBzhuangBeiBUffLevel = "onKTBzhuangBeiBUffLevel" --脱下装备时减等级触发
EventCfg.onKTBzhuangBeiBUffShuXing = "onKTBzhuangBeiBUffShuXing" --脱下装备时刷新属性
EventCfg.onKTBzhuangBeiBUffBeiGong = "onKTBzhuangBeiBUffBeiGong" --脱下装备刷新倍攻
EventCfg.onKTBzhuangBeiBUffHuiXue = "onKTBzhuangBeiBUffHuiXue" --脱下装备时回血
EventCfg.onKTBzhuangBeiBUffDelBuff = "onKTBzhuangBeiBUffDelBuff" --脱下装备时删除buff
--狂暴之力在跨服货币到本服增加
EventCfg.onKuangBaoZhiLiBenFu = "onKuangBaoZhiLiBenFu" --狂暴之力跨服到本服增加货币
-------------------------活动相关end----------------------------------------------------
EventCfg.onCalcAttr = "onCalcAttr" --计算属性
EventCfg.onCalcBeiGong = "onCalcBeiGong" --计算倍功
EventCfg.onCalcBaoLv = "onCalcBaoLv" --计算爆率
EventCfg.onCalcAttackSpeed = "onCalcAttackSpeed" --计算攻速
EventCfg.onStartingDark = "onStartingDark" --夜晚开始触发
EventCfg.onStartingDay = "onStartingDay" --白天开始触发
EventCfg.onChangeBaoLv = "onChangeBaoLv" --爆率改变触发
EventCfg.onChangeBaoLvAddtion = "onChangeBaoLvAddtion" --爆率加成改变触发
EventCfg.onXunHangOnTime = "onXunHangOnTime" --巡航挂机定时器触发
EventCfg.HaFaXiSiZhiMuOnTimer = "HaFaXiSiZhiMuOnTimer" --哈法西斯之墓定时器触发
EventCfg.HaFaXiSiJiTanOnTimer = "HaFaXiSiJiTanOnTimer" --哈法西斯祭坛定时器触发
EventCfg.LuckyEventinitVar = "LuckyEventinitVar" --触发奇遇后初始化局部变量
EventCfg.GetCastleRewards = "GetCastleRewards" --领取沙城奖励
EventCfg.OpenKuangBao = "OpenKuangBao" --开启狂暴
EventCfg.OverloadBaoLv = "OverloadBaoLv" --爆率计算完后----重载
EventCfg.OverloadPower = "OverloadPower" --战力计算完后----重载
EventCfg.OverloadGongSu = "OverloadGongSu" --攻速计算完后----重载
EventCfg.OverloadMoneyJinBi = "OverloadMoneyJinBi" --金币改变后----重载
EventCfg.OverloadMoneyYuanBao = "OverloadMoneyYuanBao" --元宝改变后----重载
EventCfg.OverloadMoneyLingFu = "OverloadMoneyLingFu" --灵符改变后----重载
EventCfg.OverloadMoneyJiFen = "OverloadMoneyJiFen" --充值积分改变后----重载
EventCfg.onHuiShouFinish = "onHuiShouFinish" --回收完成触发
EventCfg.onCostMoney = "onCostMoney" --消耗货币触发
EventCfg.onUseJiLuShi = "onUseJiLuShi" --使用记录石后触发
EventCfg.onUPSkin = "onUPSkin" --收集装扮触发
EventCfg.onOpenJiXianQianNeng = "onOpenJiXianQianNeng" --开启极限潜能触发
EventCfg.onNewDay = "onNewDay" --新的一天触发
EventCfg.onEntetMirrorMap = "onEntetMirrorMap" --进入镜像地图触发
EventCfg.onYunYouShangRneBuy = "onYunYouShangRneBuy" --在云游商人购买东西概率触发
EventCfg.onHeiShiShangRneBuy = "onHeiShiShangRneBuy" --在黑市商人购买东西概率触发
EventCfg.onQianZhuangLaoBanBuy = "onQianZhuangLaoBanBuy" --在钱庄老板购买东西概率触发
EventCfg.onUseHongMingQingXiKa = "onUseHongMingQingXiKa" --使用红名清洗卡触发
EventCfg.onUseGaiMingKa = "onUseGaiMingKa" --使用改名卡后触发
EventCfg.onXiuXianUP = "onXiuXianUP" --修仙提升触发
EventCfg.onShaLuKeYinMax = "onShaLuKeYinMax" --杀戮刻印达到满级
EventCfg.onJiFengKeYinMax = "onJiFengKeYinMax" --疾风刻印达到满级
EventCfg.onAddAchievementTitle = "onAddAchievementTitle" --添加奇遇称号触发
EventCfg.onContinuousKillPlayer = "onContinuousKillPlayer" --连续杀人触发
EventCfg.onZhuangBeiXiLian = "onZhuangBeiXiLian" --洗练属性触发
EventCfg.onDuJieOnTiemr = "onDuJieOnTiemr" --渡劫派发
EventCfg.onClickTaskJieJiuShaoNv = "onClickTaskJieJiuShaoNv" --解救少女点击任务触发
EventCfg.onTiZhiXiuLianUP = "onTiZhiXiuLianUP" --体质修炼触发
EventCfg.onKuangFengXiLian = "onKuangFengXiLian" --狂风洗练
EventCfg.onIntensifySkill = "onIntensifySkill" --强化技能触发
EventCfg.onJiangHuTitleUP = "onJiangHuTitleUP" --江湖称号升级触发
EventCfg.onRenewlevelUP = "onRenewlevelUP" --转生触发
EventCfg.onJianJiaCuLian = "onJianJiaCuLian" --二大路剑甲淬炼触发
EventCfg.onZhuangBeiQiangHua = "onZhuangBeiQiangHua" --三大路装备强化--全身等级触发
EventCfg.onJianJiaKaiGuan = "onJianJiaKaiGuan" --神龙帝国剑甲开启触发
EventCfg.onXingYunXiangLian = "onXingYunXiangLian" --幸运项链触发
EventCfg.onJinRuJiJiZhiMen = "onJinRuJiJiZhiMen" --进入晋级之门副本
EventCfg.onLongShenZhiLiUP = "onLongShenZhiLiUP" --龙神之力升级触发
EventCfg.onTimer104 = "onTimer104" --定时器104触发
EventCfg.onRechargeEnd = "onRechargeEnd" --充值完成触发
EventCfg.onGetTaskTitle = "onGetTaskTitle" --任务获得称号触发
EventCfg.onTeQuankaiTong = "onTeQuankaiTong" --特权开通触发
EventCfg.onRliveNotice = "onRliveNotice" --通知复活状态触发
--跨服相关
EventCfg.goKFGongShaSync = "goKFGongShaSync" --攻沙积分同步
EventCfg.onKFGongShaRewardSync = "onKFGongShaRewardSync" --攻沙奖励同步
EventCfg.onKFGongShaLinQu = "onKFGongShaLinQu" --攻沙领取奖励
-- 飓风之眼BUFF跨服传递
EventCfg.onJuFengZhiYanKF = "onJuFengZhiYanKF" --飓风之眼BUFF跨服传递
-- 山岳壁垒BUFF跨服传递
EventCfg.onShanYueBiLeiKF = "onShanYueBiLeiKF" --山岳壁垒BUFF跨服传递
return EventCfg